package
{
	import flash.display.Sprite;
	
	public class Shifting extends Sprite
	{
		public function Shifting()
		{
			var num1:uint = 1;
			var num2:uint = uint(num1<<10);
			var num3:uint = uint(num1<<100);
			trace(num2); //num2=1024
			trace(num3); //num3=16
			
			var num4:uint = 0xA;
			var num5:uint = uint(num4<<10);
			var num6:uint = uint(num4<<100)
			trace(num5); //num5=10240
			trace(num6); //160
		}
	}
}